Motivation at work

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Motivation


I. Determining whether a performance problem is due to motivation


A. Performance is a function of a number of things motivation, training, ability


1. Can't motivate someone to do something if doesn't have the ability


. Need to diagnose cause of performance problem


B. To determine if poor performance due to motivation, ask question "Could they do it if their lives depended on it?"


1. Yes motivation problem


. No ability, training, or practice problem


II. Understanding and Managing motivation


A. Understanding motivation (need, expectancy and equity models of motivation)


1. Need theories People motivated to fulfill needs


a. Alderfer's ERG model


i. Existence needs Physical and safety needs


ii. Relatedness needs Needs to belong


iii. Growth needs Needs for self-esteem and self-actualization


b. McClelland's needs


i. Need for achievement need for challenges, need to show competence


ii. Need for affiliation need to associate with others


iii. Need for power need to influence others


. Expectancy Model Motivation is thought to be a result of individual expectancies that effort will lead to valued outcomes (first and second-order) ("Expectancy theory")


a. expectancy perceived link between effort and first-order outcomes (expressed as a probability)


b. first-order outcomes direct consequences of effort (e.g., performance) second order outcomes follow from first-order outcomes (e.g., raise)


c. instrumentalities perceived link between first-order outcomes (e.g., performance) and second-order outcomes (e.g., rewards)


. Equity Model People are thought to compare themselves to others ("Equity theory")


a. compare ratio of own inputs to own outcomes to the ratio of inputs to


outcomes of a comparison other; if not equal, motivated to restore equity


b. types of work inputs education, experience, ideas, hours, effort, loyalty, intelligence, seniority, etc.)


c. types of work outcomes pay, promotions, job status, interesting work, supervisory approval, co-worker respect, working conditions, job security, fringe benefits,etc.)


d. methods to restore equity to reduce psychological tension


i. raise, lower own outcomes


ii. raise, lower own inputs


iii. raise, lower other's outcomes


iv. raise, lower other's inputs


v. distort perceptions of outcomes, inputs


vi. change comparison other


vii. leave situation


B. Tools for managing motivation (goal setting model, job characteristics theory, operant conditioning)


1. Goal setting Management by objectives (MBO)


For best performance


a. set specific goals


b. set moderately difficult goals


c. provide feedback in same units, format as goals (e.g., in terms of specificity, type of performance)


. Job characteristics model Job redesign


a. For high motivation and performance, redesign job to be high in following characteristics


i. task identity degree to which job entails completing a meaningful whole (e.g., product, service) from beginning to end


ii. feedback degree to which performing the job itself results in feedback about performance


iii. autonomy degree to which the worker is allowed to decide when, where, what, how to perform the job


iv. task significance degree to which the job is critical to the achievement of the organization's goals


v. skill variety degree to which the job requires many types of skills


b. Note that this doesn't work well as a way to motivate people not interested


growing, reaching their potential.


. Operant conditioning Organizational Behavior Management (OBM)


a. Principle tenet Behavior is a function of its consequences (in other words, behavior that is rewarded will be repeated; behavior that is not rewarded will decrease)


b. Antecedents (discriminative stimuli that precede behavior) serve to cue behavior. They tell individuals that a certain behavior is desired and is likely to be rewarded.


c. Consequences (stimuli that follow behavior) should be


i. positive (negative have unwanted effects)


ii. frequent


iii. immediate


iv. contingent


d. Types of consequences in organizations


i. informational (e.g., feedback)potent, cheap, easy to


arrange, underutilized


ii. social (e.g., supervisory approval)potent, harder to arrange (must be consistent)


iii. organizational (e.g., raises, promotions)not frequent,


often not contingent


iv. generalized (e.g., tokens, points, money)


e. Procedures used to strengthen or weaken behavior (contingencies)


i. positive reinforcement arrange for positive consequence to follow behavior


ii. negative reinforcement arrange for aversive


stimulus to stop following a desired behavior (also


called avoidance or escape)


iii. punishment (by application or removal) either


arrange for an aversive stimulus to follow an


undesired behavior or withdraw a positive stimulus


following the undesired behavior (e.g., time-out)


Note punishment has side effects resentment of


punisher by punished; models an aggressive style;


works as long as punisher is around.


iv. extinction remove the positive consequence that is


following the behavior


f. Schedules of reinforcement


i. Continuous reinforcement (CRF) positive consequence provided after every instance of the behavior; used to train behavior


ii. Partial reinforcement (PRF) positive consequence provided either after a certain number of the behaviors (fixed ratio, variable ratio) or after a certain amount of time if the behavior occurred during that time (fixed interval, variable interval; used to maintain behavior


Motivation


I. Determining whether a performance problem is due to motivation


A. Performance is a function of a number of things motivation, training, ability


1. Can't motivate someone to do something if doesn't have the ability


. Need to diagnose cause of performance problem


B. To determine if poor performance due to motivation, ask question "Could they do it if their lives depended on it?"


1. Yes motivation problem


. No ability, training, or practice problem


II. Understanding and Managing motivation


A. Understanding motivation (need, expectancy and equity models of motivation)


1. Need theories People motivated to fulfill needs


a. Alderfer's ERG model


i. Existence needs Physical and safety needs


ii. Relatedness needs Needs to belong


iii. Growth needs Needs for self-esteem and self-actualization


b. McClelland's needs


i. Need for achievement need for challenges, need to show competence


ii. Need for affiliation need to associate with others


iii. Need for power need to influence others


. Expectancy Model Motivation is thought to be a result of individual expectancies that effort will lead to valued outcomes (first and second-order) ("Expectancy theory")


a. expectancy perceived link between effort and first-order outcomes (expressed as a probability)


b. first-order outcomes direct consequences of effort (e.g., performance) second order outcomes follow from first-order outcomes (e.g., raise)


c. instrumentalities perceived link between first-order outcomes (e.g., performance) and second-order outcomes (e.g., rewards)


. Equity Model People are thought to compare themselves to others ("Equity theory")


a. compare ratio of own inputs to own outcomes to the ratio of inputs to


outcomes of a comparison other; if not equal, motivated to restore equity


b. types of work inputs education, experience, ideas, hours, effort, loyalty, intelligence, seniority, etc.)


c. types of work outcomes pay, promotions, job status, interesting work, supervisory approval, co-worker respect, working conditions, job security, fringe benefits,etc.)


d. methods to restore equity to reduce psychological tension


i. raise, lower own outcomes


ii. raise, lower own inputs


iii. raise, lower other's outcomes


iv. raise, lower other's inputs


v. distort perceptions of outcomes, inputs


vi. change comparison other


vii. leave situation


B. Tools for managing motivation (goal setting model, job characteristics theory, operant conditioning)


1. Goal setting Management by objectives (MBO)


For best performance


a. set specific goals


b. set moderately difficult goals


c. provide feedback in same units, format as goals (e.g., in terms of specificity, type of performance)


. Job characteristics model Job redesign


a. For high motivation and performance, redesign job to be high in following characteristics


i. task identity degree to which job entails completing a meaningful whole (e.g., product, service) from beginning to end


ii. feedback degree to which performing the job itself results in feedback about performance


iii. autonomy degree to which the worker is allowed to decide when, where, what, how to perform the job


iv. task significance degree to which the job is critical to the achievement of the organization's goals


v. skill variety degree to which the job requires many types of skills


b. Note that this doesn't work well as a way to motivate people not interested


growing, reaching their potential.


. Operant conditioning Organizational Behavior Management (OBM)


a. Principle tenet Behavior is a function of its consequences (in other words, behavior that is rewarded will be repeated; behavior that is not rewarded will decrease)


b. Antecedents (discriminative stimuli that precede behavior) serve to cue behavior. They tell individuals that a certain behavior is desired and is likely to be rewarded.


c. Consequences (stimuli that follow behavior) should be


i. positive (negative have unwanted effects)


ii. frequent


iii. immediate


iv. contingent


d. Types of consequences in organizations


i. informational (e.g., feedback)potent, cheap, easy to


arrange, underutilized


ii. social (e.g., supervisory approval)potent, harder to arrange (must be consistent)


iii. organizational (e.g., raises, promotions)not frequent,


often not contingent


iv. generalized (e.g., tokens, points, money)


e. Procedures used to strengthen or weaken behavior (contingencies)


i. positive reinforcement arrange for positive consequence to follow behavior


ii. negative reinforcement arrange for aversive


stimulus to stop following a desired behavior (also


called avoidance or escape)


iii. punishment (by application or removal) either


arrange for an aversive stimulus to follow an


undesired behavior or withdraw a positive stimulus


following the undesired behavior (e.g., time-out)


Note punishment has side effects resentment of


punisher by punished; models an aggressive style;


works as long as punisher is around.


iv. extinction remove the positive consequence that is


following the behavior


f. Schedules of reinforcement


i. Continuous reinforcement (CRF) positive consequence provided after every instance of the behavior; used to train behavior


ii. Partial reinforcement (PRF) positive consequence provided either after a certain number of the behaviors (fixed ratio, variable ratio) or after a certain amount of time if the behavior occurred during that time (fixed interval, variable interval; used to maintain behavior


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